Games & the Drama Triangle

The Fixer

You help. Compulsively, generously, and before anyone asks. But Karpman's insight cuts deep: Rescuer is inauthentic too. It looks like love, but it operates from a one-up position (I'm OK, You're Not OK), keeping the other person small while making yourself indispensable. The switch is the most predictable in the triangle: Rescuer always eventually becomes Victim ('after everything I've done for you'). The people you help never learn to help themselves, because your helping was never really about them. It was about feeling needed.

Try this once

The exit from Rescuer is to stop going straight for the positive payoff of being needed. This week, when someone brings you a problem, try: 'That sounds hard. What do you think you should do?' Don't solve. Don't suggest. Replace the game stroke with a real one: genuine interest in their capability, not your indispensability.

Where this comes from

The Fixer is one of 3 patterns in Games & the Drama Triangle, a Transactional Analysis assessment on EgoProfile. The role you take when a conversation turns into a game nobody wins.

Read the full guide to games & the drama triangle→

Which one is you?

Reading a pattern is not the same as recognising your own. The egogram takes three minutes, needs no account, and is where every one of these comes from.

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